
It looks like the Loken character haven’t been in the game before. The editor doesn’t like characters files that haven’t been in the game Can you give me the full path to your game installation directory?ģ. These two files are needed for the slightly more useful features like showing item names, generating items by name, and class manipulation by name.Īlthough I’ve only seen this issue mentioned by it is expected that the current editor (0.1.1 ) will not be able to find these two files.ĭid you also encounter this problem? I need to figure out where GOG typically installs its games. Specifically, it tries to load the game db file (“Grim Dawn\database\database.arz”) and the English localization file (“Grim Dawn\resources\Text_En.arc”). The editor needs access to the game installation directory. Editor needs to know where the game is installed Can you give me the full path to the _Loken save file folder?Ģ. This means that for some reason, when you run the editor on your machine, the program just don’t know where to look for the save file. (I’ll explain why the “kind of” qualifier is added in another point later in the post.) On my machine, if I place the _Loken save into either my steam cloud save folder or “Documents\my games\Grim Dawn\save\main”, the editor can find it and can “kind of” load it. Editor can “kind of” read _Loken if it can be found I’ll try to explain them separately and see if we can sort things out.ġ. It looks like there are a few issues here. Maybe this isn’t idea, but at least it will let you try the build.Screenshot with runing utilitie and zip with save Then assign the points until you can use the equipment again. I guess some values were tweaked or rebalance? Or maybe it requires some “specific roll” where the requirements are lowered?Īnyway, since you’re using the editor anyway, you can just give yourself a few more attribute points: set attribute-points 20 Those two pieces simply cannot be equipped no matter what. One thing that I did notice is that both the armor and the legging has a physique requirement of 911, and this build only has a physique of 892 (shown in game) or 897 (shown in grimtools).


Again, I don’t really know why the final values don’t really match up exactly. In this sense, the character and it’s attribute point spend has been recreated correctly. Regarding the attributes, if you mouse over physique, cunning, and spirit, both grimtools and the game will tell you how many points have been spent on them.įor this character build, it looks like: physique: 8 pts spent Maybe some game data has changed from version to version that causes slight differences?


I’m not sure why there are certain discrepancies between the game and grimtools.
